Tuesday, May 22, 2012

on m83 all that matters is adderall

this is important because when you came to st paul/ st andrew's harry mud sack/democrat did not want you to remember how easy it is to enact 98 meditation/that all that matters is adderall/your williamsburg perspective/that you need one thing that is always you throughout the years. you hate everyone. don't care about gunnar. only care about adderall. on a journey to get csr the $/tv station. this is why this was invented. please remember that he created the "sadness of gunnar"/28 hours tired burn out <-@west park. this is key if u want the $. or rather "THE GAME IS YOU [little nemo]. <3 ur occupy wall street counterpart.



590/8 p.m. nirvana

@ little nemo (occupy wall street)
id from "cris"
pete helped with hits/to place
@ "metropolitian"

at some point you should really create a shrine and get to the higher levels


this is from myst. it explains the period of time/why time doesn't count when you run out of adderall:



Apart from its predominantly nonverbal storytelling,[12] Myst's gameplay is unusual among adventuring computer games in several ways. The player is provided with very little backstory at the beginning of the game, and no obvious goals or objectives are laid out. This means that players must simply begin to explore. There are no obvious enemies, no physical violence, and no threat of "dying" at any point,[11] although it is possible to reach a few "losing" endings. There is no time limit to complete the game.[11] The game unfolds at its own pace and is solved through a combination of patience, observation, and logical thinking.[12]



this is important b/c u named ur books green/blue/red the books of myst 





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